Aug 08, 2005, 05:38 AM // 05:38
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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The lovely /rank...for PvE
As I am sure many of you know, once you have obtained rank 3 (I believe it requiers 180 fame) you can type in the command /rank. This is really a cosmetic thing, though some groups for HoH might be insistent that you prove you are rank 3.
What I would like to see is a command similar to /rank, but based on PvE progress. Say, once you have completed all the missions, you can type in /pverank (or /rank2, /showoff, whatever) Perhaps if you have completed all the bonus missions, it would be changed (just as the /rank can show a deer, or a wolf, and other things based on your rank) maybe it would even track how many characters you have who have done this.
As with fame, once you had done this with one character, any of your characters could do this command. Might make a good way to find a group
Now, I know that some people will complain that an update such as this just takes time away from the 'important' things like getting Sorrow's furnace up (something I eagerly await) but I really do not see how this would be such a difficult thing to add that they would lose a lot of time working on it.
Last but not least, as with the /rank command, and all other / commands for that matter, this is purely a cosmetic feature, but one that I think would be very nice for those of us who play more PvE than PvP, yet still wish to show off our accomplishments
Comments are of course much appreciated
-H. Banebow
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Aug 08, 2005, 07:15 AM // 07:15
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#2
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Krytan Explorer
Join Date: Jul 2005
Profession: W/
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Hmmm i dk how that would work
Maybe a flash of the face of the monster you killed the most?
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Aug 08, 2005, 11:43 AM // 11:43
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#3
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Frost Gate Guardian
Join Date: Aug 2005
Location: Death Boring Sweden
Guild: Clan Plus
Profession: Mo/Me
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Yeah; PvE rank would be kinda cool....
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Aug 08, 2005, 12:16 PM // 12:16
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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My worry is it will turn to out to be the same as having a "Fake" level increase.
Basically it would allow some PvE people to lord over others.
Just my take on the idea.
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Aug 08, 2005, 04:41 PM // 16:41
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by RTSFirebat
My worry is it will turn to out to be the same as having a "Fake" level increase.
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Could you elaborate on that?
Quote:
Originally Posted by RTSFirebat
Basically it would allow some PvE people to lord over others.
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While you might have a problem with some trying to lord it over others, I am unsure as to how bad that could get. As an example, I have never had a PvP player at rank 3 or higher attempt to lord it over me (and if he did, I would walk away, perhaps give him a piece of my mind first). I am speaking of when I attempt to get an HoH group, and while this is similar to, say, trying to find a group for hell's precipice, there are differences, so the problem may be greater in PvE.
Quote:
Originally Posted by Krank
Hmmm i dk how that would work
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Let me add some more detail to the original idea. Lets say if you complete all the missions, you earn one "PvE Point". Complete all the bonuses, and you earn another. 1 "PvE point", and you could use the /pverank command and something similar to the PvP /rank command would happen (I.E, perhaps a lizard head, or maybe it would use weapon images instead. The idea with whatever monster you kill the most is flashed is also interisting) 3 points, and it changes, perhaps again at 5 and then at 8 (which is the highest obtainable amount of points without deleting a PvE character)
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Aug 08, 2005, 04:59 PM // 16:59
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
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even possibly for experience maybe, to show our "true" level above 20.
there's so many of those new level 20s that think theyre all hot, and you can't tell them apart from experienced players when trying to find say.. a uw or fow group that won't aggro or talk to the ghost at the wrong times.
something like /xp, that would give a ranking based on levels after 20, similar to ranking.
/rank already makes use of animals, so maybe /xp could use monsters of some sort, or weapons?
level 20 would yeild a grawl, 21 a rockshot.. 30 an ettin maybe.. 35+ a mursaat
just a suggestion.. i wouldnt mind seeing if anyone else could improve on this idea also
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Aug 08, 2005, 04:59 PM // 16:59
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#7
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Banebow
Could you elaborate on that?
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There was an idea to have the levels of people increase, but give no benefits
Quote:
Originally Posted by Banebow
While you might have a problem with some trying to lord it over others, I am unsure as to how bad that could get. As an example, I have never had a PvP player at rank 3 or higher attempt to lord it over me (and if he did, I would walk away, perhaps give him a piece of my mind first). I am speaking of when I attempt to get an HoH group, and while this is similar to, say, trying to find a group for hell's precipice, there are differences, so the problem may be greater in PvE.
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If you really did a lot of PvP you know that its very hard, if not impossible to group with people unless you Rank 3 or above. PvE would be the same:
Player A: So what rank are you?
Player B: Only 1, but I'm a good player
Player A: Go party with other low rankers... see ya
Quote:
Originally Posted by Banebow
Let me add some more detail to the original idea. Lets say if you complete all the missions, you earn one "PvE Point". Complete all the bonuses, and you earn another. 1 "PvE point", and you could use the /pverank command and something similar to the PvP /rank command would happen (I.E, perhaps a lizard head, or maybe it would use weapon images instead. The idea with whatever monster you kill the most is flashed is also interisting) 3 points, and it changes, perhaps again at 5 and then at 8 (which is the highest obtainable amount of points without deleting a PvE character)
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Idea sounds like, but its useless eye candy, I be more happy with a.net working on better things for the long term.
Be nice to get a reward for completing all missions and bonuses however.
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Aug 08, 2005, 07:10 PM // 19:10
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#8
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Ascalonian Squire
Join Date: Jul 2005
Guild: uZa
Profession: W/Mo
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Quote:
Originally Posted by Banebow
Let me add some more detail to the original idea. Lets say if you complete all the missions, you earn one "PvE Point". Complete all the bonuses, and you earn another. 1 "PvE point", and you could use the /pverank command and something similar to the PvP /rank command would happen (I.E, perhaps a lizard head, or maybe it would use weapon images instead. The idea with whatever monster you kill the most is flashed is also interisting) 3 points, and it changes, perhaps again at 5 and then at 8 (which is the highest obtainable amount of points without deleting a PvE character)
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I'm ALL for that with one exception. They would have to implement a way for me to access all the missions that I have accomplished and the bonuses. There are some bonuses that I skipped and I would hate having to go through all the missions again trying to do bonuses just to find out I already did them.
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Aug 09, 2005, 12:40 AM // 00:40
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#9
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Mesmerized
even possibly for experience maybe, to show our "true" level above 20.
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One of the points of this was to have it transferable between your characters, and showing your experience really can't do this. Besides, to me, once I hit level 20, there is no going "above" it. I gain more skill points, but that does not mean that I have leveled up.
Quote:
Originally Posted by Mesmerized
there's so many of those new level 20s that think theyre all hot, and you can't tell them apart from experienced players when trying to find say.. a uw or fow group that won't aggro or talk to the ghost at the wrong times.
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I suppose you just made a case for RTSFirebat's statement about lording it over others. If you never give someone the chance, they will never get any better.
Quote:
Originally Posted by RTSFirebat
Player A: So what rank are you?
Player B: Only 1, but I'm a good player
Player A: Go party with other low rankers... see ya
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See above.
Quote:
Originally Posted by RTSFirebat
If you really did a lot of PvP you know that its very hard, if not impossible to group with people unless you Rank 3 or above. PvE would be the same:
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If I did a lot of PvP, I would not care about the PvE
I would like to make a small correction to that though, it is very hard, if not impossible, to find a group that is organized, or that has a decent plan with people if you are not rank 3. From what I have seen, there are 3 kinds of HoH groups. Guild Groups, which either need no outside players, or if they do, they state exactly what they need. Pick-up groups, who take anyone anytime, or take only classes that are the ones they need but ignore rank, and semi-pick-up groups, who include things like "must be rank 3" or "must have teamspeak".
The difference is, if things became bad for a PvE'er, the player can grab some henchmen and take on the mission. This is not an option in HoH, so it becomes harder and harder to find a group. At some point, it will be impossible for a new player to win HoH because all experienced groups will refuse to take anyone below rank 3, and at that point there will no longer be new ideas coming into the HoH environment, but we are not here to go into great detail on this, I use it as an example of why you might be reduced to taking henchmen.
Quote:
Originally Posted by RTSFirebat
Idea sounds like, but its useless eye candy, I be more happy with a.net working on better things for the long term.
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Pardon me
Quote:
Originally Posted by Banebow
Now, I know that some people will complain that an update such as this just takes time away from the 'important' things like getting Sorrow's furnace up (something I eagerly await) but I really do not see how this would be such a difficult thing to add that they would lose a lot of time working on it.
Last but not least, as with the /rank command, and all other / commands for that matter, this is purely a cosmetic feature, but one that I think would be very nice for those of us who play more PvE than PvP, yet still wish to show off our accomplishments
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They both say basicly the same thing, just with different words.
I can think of no polite way to say this, so please do not take to much offense. You do not decide what is better for the long term, there are going to be updates you do not like, there probably already have been. Does that mean that this would be something stupid to add? Not to me, after all, they added Dwarven Ale didn't they? You'll also notice that they did add the rank command for PvP'ers, though it has only one use: Proving that you have some experience. It adds nothing to the game, except giving some players the drive to continue with HoH so that they can use this command.
It is my belief that everyone, no matter how new they may be, deserves a chance to improve themselves. Sadly, I think this opinion may be in the minority for the main population of Guild Wars, so you are correct RTSFirebat, it may be used to lord over others if it is ever brought in.
Quote:
Originally Posted by BierStark
There are some bonuses that I skipped and I would hate having to go through all the missions again trying to do bonuses just to find out I already did them.
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Correct me if I am wrong, but if you complete a mission's bonus, a sword going through from right to left appears, if you have completed the mission, you have one from left to right. Complete both and you get both swords, so if a mission has a right to left sword, you would not need to do the bonus on it.
I now feel like an old windbag, so if you actualy read all of that, thanks for taking the time.
-H. Banebow
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Aug 09, 2005, 03:59 AM // 03:59
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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I guess my only complaint for this would be to say that any chump can beat the game. But then again, I'm also partial.
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Aug 09, 2005, 04:14 AM // 04:14
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#11
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Lion's Arch Merchant
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How about mixing this with the idea of being able to see more information about a player? Make it so if you right click on a player's name, a little menu pops up, where you can pick to see "aliases" and "progress", or anything else I forgot to mention. "Aliases" shows all of their other characters, what level they are, and what profession combination they are. "Progress" shows the latest benchmark in PvE that they've gotten to (such as moving to kryta, ascending, etc.) as well as their rank (which would also be useful for anybody with rank 2 trying to get into a PUG in tombs.) and/or the PvE points thing.
I agree with Maltare though, ascending or beating the last mission isn't exactly difficult, and probably about half of all GW players have beaten the game at some point, so I don't think it would really be something to show off.
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Aug 09, 2005, 07:17 AM // 07:17
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Magus
How about mixing this with the idea of being able to see more information about a player? Make it so if you right click on a player's name, a little menu pops up, where you can pick to see "aliases" and "progress", or anything else I forgot to mention. "Aliases" shows all of their other characters, what level they are, and what profession combination they are. "Progress" shows the latest benchmark in PvE that they've gotten to (such as moving to kryta, ascending, etc.) as well as their rank (which would also be useful for anybody with rank 2 trying to get into a PUG in tombs.) and/or the PvE points thing.
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There is a topic about things similar to this, you can find it here
Quote:
Originally Posted by Maltare
I guess my only complaint for this would be to say that any chump can beat the game. But then again, I'm also partial.
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I take it you do not play PvE that often?
Now, I agree that the missions are not quiet as hard as they could be (though thunderhead keep usually provides a decent challenge) but just because a player prefers to spend his time PvE'ing instead of PvP'ing does not mean he is a "chump" and deserves no reward for an accomplishment.
While the missions themselves are not usually to hard, I have to wonder if Magus' numbers are correct. Remember that you have to beat all the missions, so getting yourself rushed to droks then doing the last few ain't going to cut it.
I also wonder, are the missions really easier, or is it just harder to get an intelligent group together for HoH. I'll leave that up to you.
-H. Banebow
Last edited by Banebow; Aug 09, 2005 at 07:19 AM // 07:19..
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Aug 09, 2005, 07:27 AM // 07:27
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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It's called fissure armor.
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Aug 09, 2005, 09:02 AM // 09:02
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#14
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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One of the key points of this seems to be lost in translation, so I will repeat it, only bold this time
...It is transferable between different characters on the same account, if one has done it than any character on that account can do it...
If you have found a way for your monk to use your ranger's fissure armor, I would very much like to know, thanks
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Aug 09, 2005, 09:35 AM // 09:35
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Last Horadrim
Profession: E/Me
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Quote:
Originally Posted by Tellani Artini
It's called fissure armor.
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Best point made here yet.
And to hit your point on transferable. Just go get your fissure armor guy and show off, then go back to your next char. Or hell, if you're that into PvE just go beat the game with that character and buy another set of fissure. It really isnt that hard.
Edit: And yes you are correct, I PvE as little as i can get away with, and even I've beaten the game.
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Aug 09, 2005, 10:05 AM // 10:05
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#16
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Wilds Pathfinder
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what good is a /pverank if everybody has completed all missions? only the bonus will make a difference because some people don't do every bonus - but everyone will do all missions. So it will be just for showing off in front of noobs.
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Aug 09, 2005, 05:02 PM // 17:02
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Dallas, TX
Guild: Tribal Instincts
Profession: R/E
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Oh, and using your PvP rank to show off to noobs never happens, huh?
PvP rank was put in for two things:
1.) As a way for players to be able to select people based on their supposed PvP skill.
2.) As a reward to keep players PvP'ing for higher levels.
I'd like the same effort given to the other half of the game.
I'd like a way to show off my accomplishment in PvE (such as beating EVERY bonus mission, or going through the game 4 times).
I'd like a reward so I'd WANT to go beat the game 4 times through.
And having PvP rank does not show your skill any more than having a PvE reward for beating missions shows your skill. A good group will carry anyone.
It's better than nothing. It looks very cool. And I think it's worth the effort for the devs.
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Aug 09, 2005, 05:45 PM // 17:45
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#18
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Maltare
and buy another set of fissure. It really isnt that hard.
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I take it you have farmed the 4-6 million gold that it takes to get 4 sets of fissure armor?
I don't think you have, but then perhaps I am wrong and you really do spend that much time doing nothing but farming.
Unlike some players, I am not playing this game for the sole purpose of getting more gold. If I where to waste the what? 30-40, maybe even 100 hours of time to farm enough gold for fissure armor, I have defeated the purpose entierly. Farming, to me, is a grind, and I do not enjoy grinds. Missions, and their respective bonus, are enjoyable to me.
@ BrandonIT: I am glad to hear that someone thinks it would be nice
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